I am some kind of motion designer.
There are two reasons I put “some kind of” in front of my job title.
1The first one is that I’m not the typical kind of motion designer you might have in mind — someone making fun and snappy animations for advertisements, or animated UI elements for apps.
I mostly make video installations for museums.
My work ranges from single-channel videos to large-scale multi-screen and projection installations. Sometimes my videos are fun. Most of the time, they’re probably a little boring — because, well, museums often want boring stuff.
2The second reason is that people at my company don’t really call me a motion designer.
Actually, most of them probably don’t even know what a motion designer is.
And that’s totally fine with me.
“Motion designer” isn’t a name tag I need to wear. To me, it’s more like a category of problems I solve.
A motion designer is someone who solves problems with motion.
And that’s exactly what I’ve been doing.
- I make animations.
- I lead teams that make animations.
- I use 2D and 3D tools, as well as AI tools.
- I make videos to tell stories.
How I make it, who I make it for, and who I make it with — those things can change.
The important thing is that I make it to solve a problem.
So, welcome to my homepage.
Take a look around.
And see how I solve problems.
See how I solve problems →